Our Story

About Picasso Rayne Studios

We're a software publishing studio. We build apps that solve real problems—from coding education to developer tools—and help others do the same.

What We Do

We design, build, and publish software products.

From educational apps like CodeBloom to analytics tools like KPI Beacon, we create software that makes a difference. We also offer services-web development, product design, and more-to help others bring their ideas to life.

Our roots are in game development. We've shipped projects in Unreal Engine, UEFN, and Fortnite Creative. That experience informs everything we build: a focus on quality, performance, and user experience.

Our Focus Areas

  • Apps - Software products we build and maintain
  • Education - CodeBloom and learning resources
  • Services - Web, product design, and engineering
  • Tools - Developer tools and digital assets

Our Values

Quality Over Quantity

We'd rather ship one great product than ten mediocre ones. Every detail matters.

Users First

We build for the people who use our products. Their needs drive our decisions.

Continuous Improvement

We iterate, learn, and improve. Our products get better over time.

Our Background

Built on Game Dev Expertise

Picasso Rayne Studios started in video game development. We've built experiences in Unreal Engine 5, UEFN / Fortnite Creative, and shipped games that players actually enjoy.

That background gives us a unique perspective: we understand real-time systems, user experience under pressure, and the importance of polish. We bring that same discipline to every app and service we create.

View Our Portfolio on itch.io

Technical Expertise

.NET / C#

Web apps, APIs, tools

Blazor

Modern web UI

Unreal Engine

Games, experiences

UEFN / Verse

Fortnite Creative

Blender

3D art, assets

Azure

Cloud infrastructure

Let's Work Together

Whether you want to use our apps, buy our products, or hire us for a project—we'd love to hear from you.

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