Our Story
About Picasso Rayne Studios
We're a software publishing studio. We build apps that solve real problems—from coding education to developer tools—and help others do the same.
What We Do
We design, build, and publish software products.
From educational apps like CodeBloom to analytics tools like KPI Beacon, we create software that makes a difference. We also offer services-web development, product design, and more-to help others bring their ideas to life.
Our roots are in game development. We've shipped projects in Unreal Engine, UEFN, and Fortnite Creative. That experience informs everything we build: a focus on quality, performance, and user experience.
Our Focus Areas
- Apps - Software products we build and maintain
- Education - CodeBloom and learning resources
- Services - Web, product design, and engineering
- Tools - Developer tools and digital assets
Our Values
Quality Over Quantity
We'd rather ship one great product than ten mediocre ones. Every detail matters.
Users First
We build for the people who use our products. Their needs drive our decisions.
Continuous Improvement
We iterate, learn, and improve. Our products get better over time.
Our Background
Built on Game Dev Expertise
Picasso Rayne Studios started in video game development. We've built experiences in Unreal Engine 5, UEFN / Fortnite Creative, and shipped games that players actually enjoy.
That background gives us a unique perspective: we understand real-time systems, user experience under pressure, and the importance of polish. We bring that same discipline to every app and service we create.
View Our Portfolio on itch.ioTechnical Expertise
.NET / C#
Web apps, APIs, tools
Blazor
Modern web UI
Unreal Engine
Games, experiences
UEFN / Verse
Fortnite Creative
Blender
3D art, assets
Azure
Cloud infrastructure
Let's Work Together
Whether you want to use our apps, buy our products, or hire us for a project—we'd love to hear from you.